Design Features
Woodies and Steelies
Things can get even messier when riders take their stomachs, ears, and bursas from a wooden coaster to a state-of-the-art metal model. Roller coaster enthusiasts debate the relative merits of "woodies" and "steelies" with the same vociferousness that hunting enthusiasts use to debate the relative merits of shotguns and assault weapons though coaster enthusiasts typically have opposable thumbs and upright posture.

Among the advantages of woodies, the clickety-clack sound created by the interplay of metal wheels, metal tracks, and an underlying wood framework. This can be more exciting than the relatively silent steelies, which use neoprene coatings on the wheels to keep down the noise that would be created by steel on steel on steel. The most dramatic difference, however, is the comparative lack of variety that wood provides in track design. Since metal is much more flexible than wood, only the metal coasters have the loop-the-loops, corkscrews, and other features generally frowned upon by representatives of Amnesty International.
A high speed coaster does not necessarily produce a better ride than a low speed 'twister'. Our bodies are relatively insensitive to speed as such - we are much more responsive to acceleration and fluctuations of acceleration ('jerk'). Airline passengers may be flying at a steady 500 mph. but experience littleÝsensation of this when confined to a mid-row seat in the main cabin - we rely so much on peripheral vision for our sense of absolute speed so robbed of this our brains cannot interpolate the speed at which we are travelling.
Hypercoasters
Hypercoasters are about twice as tall as regular roller coasters. This larger scale adds new design challenges. Going down a 200-foot hill, a car has more time to accelerate and gains more speed. If while going at this fast speed the car experiences a sudden change in direction or speed, the car's acceleration changes. A big or sudden change in speed or direction can make a bigger acceleration. Since the force acting on the car (and you) is equal to its mass times its acceleration, the bigger the change in direction or speed and the less time that change takes, the greater the acceleration and the bigger the force you'll feel.

To keep these forces at safe levels, the designer has to stretch out the time and the distance it takes to navigate the curve at the bottom of the hill. This spreads the change out over time, decreasing the force you feel. The top of the next hill has to be high enough to slow the coaster down, or stretched out to a gentler or banked curve, so the car doesn't fly off the track.

Space is a problem. Coasters go forward two feet for every foot they climb. If the highest hill is 100 feet, it takes about 200 horizontal feet to get the car that high. If the highest hill is 200 feet, it takes 400 feet. Since land is expensive, the designers have to be creative about the use of space. A track shaped into a curve takes up less space than one left in a straight line.
In the quest for speed coasters larger than the current +200 ft mega coasters will no doubt continue to be built but perhaps it is worth concluding this section by considering their potential limitations.
G forces may also limit the maximum diameter of a vertically looping
mega-coaster. The entry speed will typically create around 6/7 G's which
is tolerable for a couple of seconds but will lead to potential blackouts
if sustained for several seconds. The train and passengers will be subject
to the high G entry phase for a longer period in a large loop than a small
one even though the train speeds are greater (doubling the speed implies
quadrupling the radius hence actually doubling the transition time round
the loop). A solution here might be to use a magnetic booster for the upper
part of the loop thus allowing lower entry speeds and hence lower positive
G forces.